@startuml
sprite $hdd_o [48x48/16] {
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000001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF8000000
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000000000000000000000000000000000000000000000000
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}


!define FA_HDD_O(_alias) ENTITY(rectangle,black,hdd_o,_alias,FA HDD_O)
!define FA_HDD_O(_alias, _label) ENTITY(rectangle,black,hdd_o,_label, _alias,FA HDD_O)
!define FA_HDD_O(_alias, _label, _shape) ENTITY(_shape,black,hdd_o,_label, _alias,FA HDD_O)
!define FA_HDD_O(_alias, _label, _shape, _color) ENTITY(_shape,_color,hdd_o,_label, _alias,FA HDD_O)
skinparam folderBackgroundColor<<FA HDD_O>> White
@enduml